The challenge
USD (Universal Scene Description) is becoming the industry standard for moving data through animation and VFX pipelines. It also brings native workflows and a new way of working in creative tools. It solves a lot of production problems, but artists need to learn the technology as well as the workflows.
What I did
I built enablement content around Katana’s new USD workflows. Alongside the features themselves, it explains USD terms and concepts, so artists understand the technology behind the tools as well as how to use them. The content included:
- Tutorial and overview videos
- Webinars
- Demo decks
- Example projects, including a full multi-shot native USD project
Outcome
With this range of content, studios were fully supported through the transition and could rely on the material rather than needing to contact Support.
Our example project offering increased by 55%.
